{{Video igra
|naslov= Dominions 3: The Awakening
|slika= Slika:Dom3BoxArt.jpg
|proizvođač= Illwinter 
|izdavač= Shrapnel Games
|datum izlaska= 13. rujna 2006.
|žanr igre= Strategija na krugove, fantastika
|načini igre= Jedan igrač/Više igrača
|platforma= Windows
|ulazni uređaji= Miš i tipkovnica
|medij= CD
}}
'''Dominions 3: The Awakening''' računalna je igra, strategija na krugove, čiji je tvorac tvrtka ''Illwinter Game Design''. Igru je u prodaju pustila tvrtka ''Shrapnel Games'' 29. rujna 2006. godine. Treći je nastavak ''Dominions'' serije igara, a prethodile su mu igre '''''Dominions: Priests, Prophets and Pretenders''''' i '''''Dominions 2: The Ascension Wars'''''.

Igra objedinjuje jednostavan grafički prikaz i neobično širokim omjerom strateških izbora, uključujući preko 1500 različitih vojnih jedinica, 600 različitih čarolija i 300 jedinstvenih čarobnih predmeta. Krugovi se izmjenjuju istovremeno, te igrači moraju unaprijed isplanirati borbu, no ne mogu njome upravljati.

Igra uključuje scenarije i nasumičnu igru, no ne uključuje ratne pohode (''Campaign''). Igra je u pravilu namijenjena igranju s više igrača, uključujući AI protivnici dostupni su za jednog igrača.

== Pregled ==

Igra dopušta igraču oblikovanje pretendentnog boga s potencijalom postanka pravog Boga imaginarnog svijeta pobijeđivanjem ostalih pretendentnih bogova. Sučelje se sastoji od ručno crtanih ili nasumično napravljanih karata i nekoliko izbornika. Karte su podijeljene na manje provincije za čiju se vlast igrači bore u taktičkim borbama. Provincije snabdjevaju igrača zlatom i resursima, omogućujući mu da regrutira nove vojne jedinice. U usporedbi s ostalim igrama svoga žanra, ''Dominions 3'' ima malu količinu ekonomskog upravljanja, s većim fokusom na regrutiranje i stvaranje vojske.

Na samom početku igre, svaki igrač započinje s određenim brojem vlastitih provincija, obično samo s jednom. Početna provincija je ujedno i glavni grad naroda, s utvrdom, Čarobnjaci su sposobni čarati, kovati čarobne predmete, prizivati posebne vojne jedinice, istraživati magiju ili tražiti čarobna mjesta. Svećenici imaju sposobnost propovijedanja protiv neprijateljske vlasti (uz širenje igračeve) i sposobnsot čaranja svetih čarolija.

Provincije koje vjeruju u igračeva boga smatraju se dijelom vlasti toga boga, te pružaju nekoliko prednosti: igračeve se vojne jedinice bore učinkovitije u njima, neprijateljske se vojne jedinice kažnjavaju, i globalne ljestvice (poput temeprature, otpornosti na magiju, sreće i zaliha) postepeno se mijenjaju prema želji boga. Prijateljska je vlast naznačena bijelim svijećama, dok je neprijateljska prikazana crnim svijećama. Ako igrač izgubi utjecaj vlasti u svim provincijama, on gubi igru.

=== Borba ===

Sustav borbe veoma je detaljno izrađen; svaka vojna jedinica ima nekoliko vrijednosti, poput morala, zdravlja, snage i preciznosti. Umjesto borbe do smrti, većina će vojnih jedinica pobjeći iz borbe ako njihov tim primi previše smrtnih udaraca. Logistika je važna, jer će i izgladnjivane jedinice također vrlo vjerojatno pobjeći.

{{Infobox VG
|title = Dominions 3: The Awakening
|image = 256px|Dominions 3: The Awakening cover
|developer = Illwinter Game Design
|publisher = Shrapnel Games
|distributor =
|designer = 
|engine =
|version = 3.17
|released = September 29, 2006
|genre = Turn-based strategy, Fantasy
|modes = Single player, Multiplayer
|ratings =
|platforms = Windows
|media = 1 CD-ROM
|requirements =
|input = Keyboard, mouse
}}
'''''Dominions 3: The Awakening''''' is a Dominions II: The Ascension Wars''.

The game combines a simple presentation with an extremely wide array of strategic options, including over 1500 units, 600 spells and 300 magic items.<ref>{{cite_news
|url=http://gamespot.com/pc/strategy/dominions3/review.html?sid=6163352
|title=Dominions 3: The Awakening
|publisher=Gamespot
|date=Dec 19, 2006
}}</ref> Turns are resolved simultaneously, with players planning battles rather than directly controlling them.
 
The game includes scenarios and randomized play, but does not include a campaign. ''Dominions 3'' is mainly designed for multiplayer, including hotseat and TCP/IP. AI opponents are available for single player.

== Overview==

The game allows the player to design a pretender god with the potential to ultimately become the god of a fantasy world by defeating all other pretenders. The interface consists of a hand-drawn or randomly-generated world map and several menus. The maps are divided into provinces which can be conquered in tactical battles. Provinces provide gold and resources, needed to recruit units. Compared to other games in the genre, ''Dominions 3'' only has a small amount of economic management, focusing almost entirely on creating and deploying armies.<ref>{{cite_news
|url=http://videogames.yahoo.com/gamereview?cid=1994422104&tab=reviews&page=0&eid=499478
|title=Dominions 3: The Awakening
|publisher=Yahoo! Games
|date=February 12, 2007
}}</ref>

At the start of the game, each player begins with a predetermined number of provinces, typically one. This starting province is the nation's capital, with a fortress, temple, and magic laboratory. From here, the player can recruit soldiers, commanders, mages and priests to wage war upon their enemies. Mages cast spells, forge items, summon units, conduct research and search for magical sites. Priests can preach against enemy dominions in addition to using holy spells.

Provinces that believe in the player's god are considered part of that god's dominion and enjoy several advantages: the player's troops fight better, enemy forces are penalized, and the global scales (things like temperature, magic resistance, luck, and supplies) are slowly changed to the controlling god's liking. Friendly dominion is indicated with white candles, whilst enemy dominion is shown with black candles. Should a player lose all provinces or all dominion, they will lose the game.

=== Combat ===

The combat system is very detailed; each unit has several values like morale, hit-points, strength, and precision. Most units will rout if their squad takes too many casualties, rather than fighting to the death. Logistics is important, with starving troops very likely to rout.

There are many different units to recruit within the game, including mages. Troops can be recruited in all provinces, and which types are often influenced by the terrain. For example, woodsmen and druids can be found in forest provinces. In order to recruit nation-specific troops, the player has to construct a fortress. Mages require a laboratory to recruit, whilst priests need a temple.