'''Age of Empires Serisi''', Microsoft Oyun şirketinin sunduğu gerçek zamanlı strateji oyunu dizisidir.

Dizi şu oyunlardan oluşmakta:
*Age of Empires
**Age of Empires: The Rise of Rome
*Age of Empires II: The Age of Kings 
**Age of Empires II: The Conquerors
*Age of Empires III
**Age of Empires III: The War Chiefs
**Age of Empires III: The Asian Dynasties

==Age of Empires Serisi Resimleri==

<center><gallery>
Resim:Agefranchise Logo.jpg
Resim:Age_of_Empires_I.jpg|<div style="text-align: center;">Age of Empires</div>
Resim:The_Rise_of_Rome.jpg‎|<div style="text-align: center;">The Rise of Rome</div>‎ 
Resim:The_Age_of_Kings.jpg|<div style="text-align: center;">The Age of Kings</div>
Resim:The_Conquerors.jpg|<div style="text-align: center;">The Conquerors</div>
Resim:Age_of_Empires_III.jpg‎|<div style="text-align: center;">Age of Empires III</div>
Resim:The_War_Chiefs.jpg|<div style="text-align: center;">The War Chiefs</div>
Resim:The_Asian_Dynasties.PNG|<div style="text-align: center;">The Asian Dynasties</div>‎ 
</gallery></center>

==Dış Bağlantılar==

*http://www.ageofempires3.com/

thumb|The ''Age of Empires'' series logo
'''''Age of Empires''''' is a series of computer Age of Empires'', released in 1997. Since then, seven titles and three spin-offs have been released. The titles are historical campaign.

The games are set amidst historical events. The first two games focused on events in Classical period; one game explored the formation and expansion of the Spanish conquest of Mexico. The subsequent three games explored the Europe was colonizing the Americas and several Greek, Egyptian, and Norse mythology.

The ''Age of Empires'' series has been a commercial success, selling over 15&nbsp;million copies. The popularity and quality of the games has earned Ensemble Studios a strong reputation in real-time strategy gaming. Ensemble collaborated with historical theme and fair play; the artificial intelligence (AI) players fight with less "cheating" than in many of the series' competitors.<ref name=Dave></ref>

==Common gameplay elements==
thumb|An [[Iron Age civilization (in red) under attack in a beta version of the original ''Age of Empires''. The screenshot shows dead enemy units (in blue) and buildings on fire as a result of battle damage. A Greek phalanx has been selected, and its unit data is visible in the bottom left corner.]]
The ''Age of Empires'' games belong to the turn-based ''campaign." "Random map" is described by lead designer Greg Street as a "hallmark" of the series.<ref name=3DG /> In this mode, the player selects a civilization and plays on a randomly created map, most of which are based, at least loosely, on a real-world geographic area.<ref name=3DG></ref> A variation on random map is "deathmatch," where players begin with large amounts of resources and fight until only one side remains. A "campaign" is a series of interrelated missions with a specific storyline.<ref></ref> Earlier games in the series included several campaigns; however, ''Ensemble Studios Online (ESO), a system similar to the Zone and Blizzard Entertainment's Battle.net.<ref></ref><ref></ref>

The missions in a campaign generally follow a historical setting and focus, yet do not strive for absolute historical accuracy.<ref name=AltHist /> For example, while Native Americans as accurately as possible, and relied on expert historians for assistance.<ref name=AltHist /> ''Age of Empires'' games use historical figures and units that are relatively well-known, but also include several "strange or exotic military unit[s]," to make the games more interesting.<ref></ref> The series' sporadic faithfulness to history has earned it criticism; critics have generally panned the notion of unhistorical skirmishes such as "Japanese vs. Vikings and Franks vs. Persians," none of whom ever fought.<ref name=PS2prev />

==Games==
The games in the series focus on historical events throughout time. ''Age of Empires'' covers the events between the Classical period, in The Rise of Rome'', follows the formation and rise of the The Age of Kings'' and its Nintendo DS spin-off follow Europe and Asia through the The Conquerors'', is set during the same period, but also includes scenarios about the Spanish conquest of The WarChiefs'', take place during the The Asian Dynasties'', follows the rise of The Titans'', are set during the Classical period, but focus on mythology as their themes, rather than history.

===Main series===

''Age of Empires'', released on October 26, 1997, was the first game in the series, as well as the first major release from Genie Civilization'' and ''Warcraft''.<ref></ref> The game gives players a choice of 12&nbsp;civilizations to develop from the Stone Age to the Romans. Although the two games had contained many patches resolved many of the problems.<ref></ref><ref></ref>

''Age of Empires'' was generally well received, despite some highly negative reviews. aggregate score from Game Rankings.<ref name=RoRGR></ref>

''Age of Empires II: The Age of Kings'', released on September 30, 1999, used the Genie game engine, and had gameplay similar to its predecessor.<ref></ref> ''Age of Kings'' is set in the Middle Ages, from the Imperial Age. It allows players to choose one of 13&nbsp;civilizations, from Europe, Asia, and the Middle East.<ref></ref> Microsoft published the expansion, ''The Conquerors'', on August 24, 2000. It added new units and five new civilizations, including two Maya and the Aztec.<ref></ref> The expansion also introduced the concept of technologies that were only available to certain civilizations. ''The Age of Kings'' was a bigger critical success than the first two games, with Game Rankings and Metacritic scores of 92%.<ref name=AoKGR></ref><ref name=AoKMC></ref> Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades.<ref name=AoKSales></ref> Critics agreed that ''The Conquerors'' expanded well on ''The Age of Kings'', though issues of unbalanced gameplay were raised.<ref name=AoCMC></ref> ''The Age of Kings'' and ''The Conquerors'' won the 2000 and 2001 "Computer Strategy Game of the Year" awards from the Academy of Interactive Arts & Sciences, respectively.<ref></ref><ref></ref>

''Age of Empires III'', released on October 18, 2005, was built on an improved version of the ''Age of Mythology'' game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physics 1421 and 1850, and players can choose one of eight European nations. The game introduced a large number of features, such as home cities. Described by Ensemble Studios as "an important support system to your efforts in the New World," home cities helped provide the player with resources, equipment, troops, and upgrades. They could be used across multiple games, and upgraded after each battle; it was compared to a Native Americans.<ref></ref> Most notable was the introduction of the WarChief unit.<ref></ref> The second expansion, ''The Asian Dynasties'', went on sale October 23, 2007. It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer.<ref></ref> The game expanded the ''Age of Empires III'' universe into Asia, and introduced three new civilizations.<ref></ref> Reception towards ''Age of Empires III'' was mixed; Game Revolution described it as "about as much fun" as a history textbook, while GameZone argued it was "one of the best looking games, much less an RTS game, that is out on the market currently".<ref name=Age3MC></ref> It sold more than two million copies, and won the GameSpy "real-time strategy game of the year" award.<ref name=AoE3sales></ref><ref></ref> ''The WarChiefs'' failed to equal the success of its predecessor; it had a lower score on both Game Rankings and Metacritic — ''The Asian Dynasties'' lower still — with 80%.<ref name=TWCGR></ref><ref name=TWCMC></ref><ref name=TADGR></ref><ref name=TADMC></ref>

Several collectors' editions of ''Age of Empires III'' included a hardcover artbook. The last page of the artbook has a pictorial depiction of the series; the Roman numerals below each panel range from I to V, indicating the series would include an ''Age of Empires IV'' and ''Age of Empires V''. Ensemble Studios employee Sandy Peterson said the image "was total speculation on [their] part."<ref></ref>

===Spin-off games===

''Age of Mythology'' focused on mythology rather than history. It shared several elements of gameplay with the main series,<ref></ref> and was considered a part of the series, despite its different focus.<ref></ref><ref></ref> The campaign in ''Age of Mythology'' tells the story of an Atlantean, titans and frees them from Tartarus.<ref></ref> ''Age of Mythology'' sold more than one million units in four months.<ref name=AoMSales></ref> It scored 89% on Game Rankings and Metacritic.<ref name=AoMGR></ref><ref name=AoMMC></ref> ''The Titans'' failed to equal the sales success of ''Age of Mythology'', although critics rated it highly.<ref name=TTGR></ref><ref name=TTMC></ref>

turn-based game for the PC counterpart.<ref></ref> It supported multiplayer games over the Nintendo Wi-Fi Connection. ''Age of Empires: The Age of Kings'' scored 80% on Game Rankings and Metacritic.<ref name=AoKDSGR></ref><ref name=AoKDSMC></ref> Konami brought a game of the same title to the PlayStation 2 at around the same time as the DS version, but the game had little promotion, and sold poorly.<ref name=PS2prev></ref>